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Dolphin SVN
SVN 6167: Fixed F-Zero GX in JITIL 32bit builds by using a vmem mask for memory loads. Ena
SVN 6166: JitIL: Fixed the compile error reported in r6165. Sorry for inconvenience.
SVN 6165: JitIL: Fixed a bug (hack?) that NaN is considered as -0.0 in fcmpx. Implemented
SVN 6164: improve ios hle error handling. remove stubbed devices. they now fall back to th
SVN 6163: hackfix dsp reset: fixes zelda collector's edition and some other games which re
SVN 6162: fake /dev/stm/eventhook ... makes libogc shutup a bit
SVN 6161: DVD Interface forces alignment, and rejects writes to DICFG
SVN 6160: stop trying to patch out OSProtectRange calls
SVN 6159: GCPad/Wiimote New (ControllerInterface): Some tweaks to the DirectInput code. (f
SVN 6158: - Fixed TimeBase and Decrementer registers so that they are updated only when ne
SVN 6157: Fixed some race conditions with PPC exceptions and external interrupts. This may
SVN 6156: fix for my last commit
SVN 6155: some fixes for dlist, now is configurable in the video config section, still not
SVN 6166: JitIL: Fixed the compile error reported in r6165. Sorry for inconvenience.
SVN 6165: JitIL: Fixed a bug (hack?) that NaN is considered as -0.0 in fcmpx. Implemented
SVN 6164: improve ios hle error handling. remove stubbed devices. they now fall back to th
SVN 6163: hackfix dsp reset: fixes zelda collector's edition and some other games which re
SVN 6162: fake /dev/stm/eventhook ... makes libogc shutup a bit
SVN 6161: DVD Interface forces alignment, and rejects writes to DICFG
SVN 6160: stop trying to patch out OSProtectRange calls
SVN 6159: GCPad/Wiimote New (ControllerInterface): Some tweaks to the DirectInput code. (f
SVN 6158: - Fixed TimeBase and Decrementer registers so that they are updated only when ne
SVN 6157: Fixed some race conditions with PPC exceptions and external interrupts. This may
SVN 6156: fix for my last commit
SVN 6155: some fixes for dlist, now is configurable in the video config section, still not
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R3661 Relased!!!
This has to be one of the best releases we have done in a long time! With Super Mario Galaxy and Zelda Wind Waker both having functing sound. Also, Super Mario Galaxy having its Graphical issues fixed and is now completelly playable! Download and post some screen shots on the Super Mario Galaxy thread in the previous news post! Check the svn changes for more details on whats been changed/fixed in the source code.
Click here for downloads.
Click here to see screen shots of SMG and talk about release.
Click here to check us out on twitter for behind the scenes updates on deving!
Edit 1: Also forgot to say Mario Kart DD is fully working as well with sound.
Edit 2: We are aware real wiimotes are not working currently and its being looked at now.


