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Welcome

The official website of Dolphin, the #1 Gamecube and Wii emulator.
Our Google Code page is here.

Dolphin's Twitter account

MembersIf you guys want the behind the scenes activites of whats going on with deving and don't want to be on irc all the time. Follow the twitter account.

Windows downloads now distributed in self extracting 7z archives

NewsNo need to fear that the downloads end in .exe! They are smaller and easier to use; enjoy!

Bi-Weekly Unofficial SVN build 3404

DownloadsNotable changes since the last bi-weekly build:
  • Fixed idle skipping in the JITIL build.
  • Fix handling of various pad modes Luigi's Mansion finally has correct triggers
  • Some possibly major speed boosts to the JITIL build (try with ProfiledReJIT = True in [Core] section of Dolphin.ini)
  • More intuitive scaling/resolution settings for the OpenGL plugin.
  • Mad hax included to patch Wave Race: Blue Storm
  • Improvements to Wii file handling: some VC games (Zelda: A Link to the Past!) can succeed where they didn't before.
    Also fixed other things, probably too numerous to mention.
  • OpenGL: fix leaking of fragment shaders
  • Some improvements to the wii dvd device, can almost boot from wii menu

New features:
  • File platform is shown in the gamelist, and it is a sortable category.
  • WAD files can be shown in the gamelist
  • Framelimiter added (from Iulius)
  • Added ability to tack on custom shaders in the OpenGL plugin.

...And of course, a host of other bugfixes and smaller changes.


http://www.dolphin-emu.com/downloads.php

Bi-Weekly Unofficial SVN build 3286

Yes, it's been nearly a month, but whatever ;)

Notable changes since the last bi-weekly build:
BBA has progressed a lot, close to working
Wii 001 and 002 checks are now passed correctly, no more need to patch games
Sonic Unleashed no longer hangs
GCOS and other things with dvd drive trickery will now work
Added Open Wii save folder menu item to GameListCtrl
Cg upgraded to 2.2
Fix idle skipping in JIT
Progress with wiiuse on OS X
Progress on DSP-LLE
Fixed support for adding encrypted cheatcodes through GUI
Removed MusicMod
Depth copies work while using AA

New features:
Wii games can now be compressed. The original image will be scrubbed before a .gcz file is made. Do not compress your wii games if you are not OK with this!
Added ability to load custom textures
Added NetPlay, which may still have bugs :)
Added volume control to the DSP plugins


...And of course, a host of other bugfixes and smaller changes. :)

Forum thread is here

Dolphin's Offical Netplay video *SVN*

Network

5/15/2009 I will be filming another youtube video of up and comming beta release of dolphin. This time its network play!!!! Be on Irc on the offical channel to be in the video!!!

Info:  irc.efnet.nl or any efnet server  join channel #dolphin-emu.


Come early as I'm sure slots will fill up fast. We will take 12:00-1:00 to get everyone setup and working. Ofcorse the game of choice will be Metroid Prime 2.

 

Update: Netplay was to slow to really take a video. When it becomes better/faster we will redo it.

Bi-Weekly Unofficial SVN build 3089

Downloads

Notable changes since the last bi-weekly build:

  • Tons of progress on the DSP LLE front
  • Correct texture scaling (now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures)
  • Fix a bug which could keep memcards from being created
  • Fix controls in Sonic Adventure DX
  • Fix using XFB in single core mode
  • Fix OSX build :p
  • Begin fixing bounding boxes, paper mario and such show benifits from this
  • Fix existenze demo! (I love this thing, haha)
  • GUI usability fixes

New features:

...And of course, a host of other bugfixes and smaller changes. :)

Forum thread is here.


Bi-Weekly Unofficial SVN build 2962

Downloadsits been 3 weeks because last week didn't contain that much special but this week we are keeping our word of having Bi-weekly updates.
so here is SVN Build 2962

it only contains a few changes and click on the newspost to discover more or discuss it on the forum topic here

Linux builds are not yet uploaded, but should be tommorow once nakee gets up

EDIT by Daco: the windows downloads should be fixed. im so sorry! my mistake, it was 1AM lol

Bi-Weekly Unofficial SVN build 2745

DownloadsNotable changes since the last bi-weekly build:
  • SSBB (PAL) runs!
  • Tatsunoko vs. Capcom runs!
  • Force bi/trilinear filtering (re)enabled  (OpenGL plugin)
  • You can now view and extract from all partitions on a wii disc in the filesystem viewer
  • Many fixes for Wii HLE functions
  • Destination Alpha fixed (OpenGL plugin)
  • Greatly revamped logging system has been implemented
  • Fixed black edges seen around some transparent textures
  • Added ability to show efb copy regions (OpenGL plugin)
  • Added ability to suppress PanicAlerts
  • Switched to a different (better sounding) DTK ADPCM (streaming audio) decoder
  • IL build obeys "optimize quantizers" setting (disabling it fixes the "huge characters" issue in SSBB)
  • More settings can be set per-game via the GameConfig
  • EFB to RAM setting now upscales correctly

...And of course, a host of other bugfixes and smaller changes. :)

Forum thread is here.

New Forums!

NewsWe have decided to change forums, the old dolphin forums will now be disabled and read-only. 

Please register at the new forums: http://forums.dolphin-emu.com/

Thanks
-Omegadox

Super Smash Bros. Brawl in Dolphin rumor????

GamesThe following link will clear up any false rumor about dolphin playing SSBB.... Be sure you check it out.   [Link]

Edit: uploaded a higher res video. [Link]

Here are some high res pictures

Bi-Weekly Unofficial SVN build 2630

DownloadsThis revision has some major features such as Anti-Aliasing support in the GL plugin, and major advance in wii emulation (wiios works). It also includes a lot of bug fixes, better regional support and of course some of the usual crash fixes.
Forum thread is here.
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