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Dolphin SVN
SVN 3657: remove MusicMod
SVN 3656: add wxw modalness to both njoys and fix a bug where calling DllConfig from diffe
SVN 3655: Map middle mouse button to shake, to make Galaxy a bit more playable without my
SVN 3654: OpenGL: Fix flickery crap graphics in Mario Galaxy. Was an uninitialized variabl
SVN 3653: remove audiocommon include from DSPCore
SVN 3652: LLE Recommit some clean up from previous commits
SVN 3651: MSDN says that wParam should be masked ... maybe will fix a user reported proble
SVN 3650: GL: should probably rebind the efb FBO after the z peek..
SVN 3649: apply the new wxw method to dsp hle, wiimote, and padsimple. wiimote config now
SVN 3648: build fix for dx plugin
SVN 3647: re-enable the ogl "debugger" (doesn't do much - and i don't have any plans for i
SVN 3646: Edited wiki page through web user interface.
SVN 3645: Small gl possible crash fix (from cnu)
SVN 3656: add wxw modalness to both njoys and fix a bug where calling DllConfig from diffe
SVN 3655: Map middle mouse button to shake, to make Galaxy a bit more playable without my
SVN 3654: OpenGL: Fix flickery crap graphics in Mario Galaxy. Was an uninitialized variabl
SVN 3653: remove audiocommon include from DSPCore
SVN 3652: LLE Recommit some clean up from previous commits
SVN 3651: MSDN says that wParam should be masked ... maybe will fix a user reported proble
SVN 3650: GL: should probably rebind the efb FBO after the z peek..
SVN 3649: apply the new wxw method to dsp hle, wiimote, and padsimple. wiimote config now
SVN 3648: build fix for dx plugin
SVN 3647: re-enable the ogl "debugger" (doesn't do much - and i don't have any plans for i
SVN 3646: Edited wiki page through web user interface.
SVN 3645: Small gl possible crash fix (from cnu)
Welcome
Our Google Code page is here.
Dolphin's Twitter account
Bi-Weekly Unofficial SVN build 3404
Notable changes since the last bi-weekly build:
- Fixed idle skipping in the JITIL build.
- Fix handling of various pad modes Luigi's Mansion finally has correct triggers
- Some possibly major speed boosts to the JITIL build (try with ProfiledReJIT = True in [Core] section of Dolphin.ini)
- More intuitive scaling/resolution settings for the OpenGL plugin.
- Mad hax included to patch Wave Race: Blue Storm
- Improvements to Wii file handling: some VC games (Zelda: A Link to the Past!) can succeed where they didn't before.
Also fixed other things, probably too numerous to mention. - OpenGL: fix leaking of fragment shaders
- Some improvements to the wii dvd device, can almost boot from wii menu
New features:
- File platform is shown in the gamelist, and it is a sortable category.
- WAD files can be shown in the gamelist
- Framelimiter added (from Iulius)
- Added ability to tack on custom shaders in the OpenGL plugin.
...And of course, a host of other bugfixes and smaller changes.
http://www.dolphin-emu.com/downloads.php
Bi-Weekly Unofficial SVN build 3286
Yes, it's been nearly a month, but whatever ;)
Notable changes since the last bi-weekly build:
BBA has progressed a lot, close to working
Wii 001 and 002 checks are now passed correctly, no more need to patch games
Sonic Unleashed no longer hangs
GCOS and other things with dvd drive trickery will now work
Added Open Wii save folder menu item to GameListCtrl
Cg upgraded to 2.2
Fix idle skipping in JIT
Progress with wiiuse on OS X
Progress on DSP-LLE
Fixed support for adding encrypted cheatcodes through GUI
Removed MusicMod
Depth copies work while using AA
New features:
Wii games can now be compressed. The original image will be scrubbed before a .gcz file is made. Do not compress your wii games if you are not OK with this!
Added ability to load custom textures
Added NetPlay, which may still have bugs :)
Added volume control to the DSP plugins
...And of course, a host of other bugfixes and smaller changes. :)
Forum thread is here
Dolphin's Offical Netplay video *SVN*

5/15/2009 I will be filming another youtube video of up and comming beta release of dolphin. This time its network play!!!! Be on Irc on the offical channel to be in the video!!!
Info: irc.efnet.nl or any efnet server join channel #dolphin-emu.
Come early as I'm sure slots will fill up fast. We will take 12:00-1:00 to get everyone setup and working. Ofcorse the game of choice will be Metroid Prime 2.
Update: Netplay was to slow to really take a video. When it becomes better/faster we will redo it.
Bi-Weekly Unofficial SVN build 3089

Notable changes since the last bi-weekly build:
- Tons of progress on the DSP LLE front
- Correct texture scaling (now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures)
- Fix a bug which could keep memcards from being created
- Fix controls in Sonic Adventure DX
- Fix using XFB in single core mode
- Fix OSX build :p
- Begin fixing bounding boxes, paper mario and such show benifits from this
- Fix existenze demo! (I love this thing, haha)
- GUI usability fixes
- Info Window added for easy system statistics viewing.
- Free Look added to OpenGL plugin! (see http://code.google.com/p/dolphin-emu/source/detail?r=3005 for details)
- Experimental Wii USB keyboard support
- Wii SD Card support (see forum thread)
Forum thread is here.
Bi-Weekly Unofficial SVN build 2962
its been 3 weeks because last week didn't contain that much special but this week we are keeping our word of having Bi-weekly updates.so here is SVN Build 2962
it only contains a few changes and click on the newspost to discover more or discuss it on the forum topic here
Linux builds are not yet uploaded, but should be tommorow once nakee gets up
EDIT by Daco: the windows downloads should be fixed. im so sorry! my mistake, it was 1AM lol
Bi-Weekly Unofficial SVN build 2745
Notable changes since the last bi-weekly build:
- SSBB (PAL) runs!
- Tatsunoko vs. Capcom runs!
- Force bi/trilinear filtering (re)enabled (OpenGL plugin)
- You can now view and extract from all partitions on a wii disc in the filesystem viewer
- Many fixes for Wii HLE functions
- Destination Alpha fixed (OpenGL plugin)
- Greatly revamped logging system has been implemented
- Fixed black edges seen around some transparent textures
- Added ability to show efb copy regions (OpenGL plugin)
- Added ability to suppress PanicAlerts
- Switched to a different (better sounding) DTK ADPCM (streaming audio) decoder
- IL build obeys "optimize quantizers" setting (disabling it fixes the "huge characters" issue in SSBB)
- More settings can be set per-game via the GameConfig
- EFB to RAM setting now upscales correctly
...And of course, a host of other bugfixes and smaller changes. :)
New Forums!
We have decided to change forums, the old dolphin forums will now be disabled and read-only. Please register at the new forums: http://forums.dolphin-emu.com/
Thanks
-Omegadox
Bi-Weekly Unofficial SVN build 2630
This revision has some major features such as Anti-Aliasing support in the GL plugin, and major advance in wii emulation (wiios works). It also includes a lot of bug fixes, better regional support and of course some of the usual crash fixes.Forum thread is here.







