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Dolphin SVN
SVN 6167: Fixed F-Zero GX in JITIL 32bit builds by using a vmem mask for memory loads. Ena
SVN 6166: JitIL: Fixed the compile error reported in r6165. Sorry for inconvenience.
SVN 6165: JitIL: Fixed a bug (hack?) that NaN is considered as -0.0 in fcmpx. Implemented
SVN 6164: improve ios hle error handling. remove stubbed devices. they now fall back to th
SVN 6163: hackfix dsp reset: fixes zelda collector's edition and some other games which re
SVN 6162: fake /dev/stm/eventhook ... makes libogc shutup a bit
SVN 6161: DVD Interface forces alignment, and rejects writes to DICFG
SVN 6160: stop trying to patch out OSProtectRange calls
SVN 6159: GCPad/Wiimote New (ControllerInterface): Some tweaks to the DirectInput code. (f
SVN 6158: - Fixed TimeBase and Decrementer registers so that they are updated only when ne
SVN 6157: Fixed some race conditions with PPC exceptions and external interrupts. This may
SVN 6156: fix for my last commit
SVN 6155: some fixes for dlist, now is configurable in the video config section, still not
SVN 6166: JitIL: Fixed the compile error reported in r6165. Sorry for inconvenience.
SVN 6165: JitIL: Fixed a bug (hack?) that NaN is considered as -0.0 in fcmpx. Implemented
SVN 6164: improve ios hle error handling. remove stubbed devices. they now fall back to th
SVN 6163: hackfix dsp reset: fixes zelda collector's edition and some other games which re
SVN 6162: fake /dev/stm/eventhook ... makes libogc shutup a bit
SVN 6161: DVD Interface forces alignment, and rejects writes to DICFG
SVN 6160: stop trying to patch out OSProtectRange calls
SVN 6159: GCPad/Wiimote New (ControllerInterface): Some tweaks to the DirectInput code. (f
SVN 6158: - Fixed TimeBase and Decrementer registers so that they are updated only when ne
SVN 6157: Fixed some race conditions with PPC exceptions and external interrupts. This may
SVN 6156: fix for my last commit
SVN 6155: some fixes for dlist, now is configurable in the video config section, still not
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Dolphin, the Gamecube and Wii emulator :: Board :: Information
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Dolphin Requirements
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| Omega |
Posted on 01-03-2009 20:30
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Member Posts: 423 Joined: 24.11.08 |
======= System Requirements ======= * Operating System: Microsoft Windows (2000/XP/Vista or higher) / Linux / Apple Mac OS X (Intel version). * Processor: Any Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost. * Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1. See: *link* ======= Runtime Library Requirements ======= Dolphin needs you have to have the libraries listed below installed. [Windows] -MS Visual C++ Runtime 2008 SP1: This fixes the "side by side" / "application config" & model errors Microsoft VC++ 2008 SP1 Redist x86 - For 32bit Windows Microsoft VC++ 2008 SP1 Redist x64 - For 64bit Windows -The DirectX November 2008 Runtime: This fixes the plugin loading errors Microsoft DirectX Updater [Linux] -install libbluetooth: fixes the "PANIC failed to load plugin Plugins/libPlugin_wiimote.so" error for linux users ======= Video Card Requirements ======= You must have a video card that support OpenGL 2.x fully or Direct3D 9.0c. Note: The Direct3D9 video plugin is old/outdated and it looks like it doesn't work anymore. We recommend using the Dolphin OpenGL Video plugin for better video emulation. [color=red]Note: Make sure your drivers are up to date! [Driver Sites] NVIDIA Drivers ATI Drivers [Models that Dolphin likes] - NVIDIA GeForce 6 to 9 Series and GeForce 200 Series --* GeForce 6 Series --* GeForce 7 Series --* GeForce 8 Series --* GeForce 9 Series --* GeForce 200 Series - ATI Radeon R200 to R700 Series --* ATI Radeon Processor Generations --* Radeon 300 --* Radeon 420 --* Radeon 520 --* Radeon 600 --* Radeon 700 [Model thats Dolphin doesn't like] - Any Intel Graphics Media Accelerator (GMA) Chipset (These cards do not support OpenGL 2.x fully) --* Intel Graphics Media Accelerator - Older NVIDIA Chipsets --* GeForce 256 --* GeForce 2 --* GeForce 3 --* GeForce 4 --* GeForce FX Series - ATI Radeon R200 and Older --* ATI Radeon Processor Generations --* Radeon 100 --* Radeon 200 --* RIVA TNT ------+ RIVA TNT --* RAGE ------+ Rage Edited by Omega on 04-03-2009 03:24 Dolphin-emu developer: Download the latest build for windows ![]() http://www.xtemu.com | http://www.emutalk.net/ | http://www.generalemu.net/ | http://www.dcemu.co.uk/ http://wiibrew.org/ | http://www.devkitpro.org/ | http://www.pouet.net/ |
| Runo |
Posted on 02-03-2009 20:27
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Member Posts: 16 Joined: 22.12.08 |
Thanks, that really helps!
![]() Processor: AMD Athlon 64 X2 4400+ 2.2GHz Graphics: NVIDIA Geforce 9500 GT 1GB Motherboard: NVIDIA Nforce 630a RAM: 2GB Operational Sistem: Windows 7 64-bit |
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| zelgiusbk189 |
Posted on 03-03-2009 11:38
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Member Posts: 2 Joined: 20.02.09 |
i have a Mobile Intel(R) 4 Series Express Chipset Family video card. will dophin work with it? |
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| boogerlad |
Posted on 03-03-2009 12:21
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Member Posts: 219 Joined: 22.12.08 |
it'll work at 1fps. |
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| zelgiusbk189 |
Posted on 03-03-2009 16:13
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Member Posts: 2 Joined: 20.02.09 |
actually, it will not even load a game. it gives me an error saying "cant create opengl renderer. you might be missing some required opengl extensions. check the logs for more info" where do i get those required opengl extensions? |
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| darkburn |
Posted on 03-03-2009 23:21
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Member Posts: 5 Joined: 23.02.09 |
ok dude i have mobile intel r 945 express chipset family and dolphin works very well thank you very much to boogerlad. i also have only 504mb of ram. Dolphin runs fine at 7fps all the way to 42fps in gameplay. in menus its like 36-200 use direct x 9 it still works fine for me. try using V 1804, thats the one i used first. Hope that helps ![]() |
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| Omega |
Posted on 04-03-2009 03:23
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Member Posts: 423 Joined: 24.11.08 |
darkburn wrote: ok dude i have mobile intel r 945 express chipset family and dolphin works very well thank you very much to boogerlad. i also have only 504mb of ram. Dolphin runs fine at 7fps all the way to 42fps in gameplay. in menus its like 36-200 use direct x 9 it still works fine for me. try using V 1804, thats the one i used first. Hope that helps ![]() Of course, because Direct3D works with Intel Cards, but OpenGL will not work with them. Dolphin-emu developer: Download the latest build for windows ![]() http://www.xtemu.com | http://www.emutalk.net/ | http://www.generalemu.net/ | http://www.dcemu.co.uk/ http://wiibrew.org/ | http://www.devkitpro.org/ | http://www.pouet.net/ |
| Kero |
Posted on 05-03-2009 11:24
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Member Posts: 2 Joined: 25.02.09 |
I've got two little questions regarding the use of my notebook and my PC. At first, I just tried out Dolphin on my notebook with Vista, which I bought in September. The components are: Processor: Intel Pentium Dual CPU T2390 @ 1.86 Ghz Memory: 4.096 MB Video card: ATI Mobility Radeon HD 2400 Mode: 1280x800 with 32 bit I'm not sure if more data is necessary. With my notebook Dolphin works okay, but not very good. I tested Mario Party 4 and Paper Mario 2 which both had nice speed in the menu, but later on I got down to around 10 fps. After that I wanted to see what my "old" PC with XP can do for which I bought some hardware one and a half years ago: Processor: AMD Athlon 64 X2 Dual Core Processor 4200+ 2200 Mhz Memory: 1.024 MB Video card: NVIDIA GeForce 8600 GT Mode: 1280x1024 with 32 bit Well, the result was similar. First I had to install something so that the errors on XP would disappear. Yet the DolphinIL.exe does not work when I want to load a rom. So now my questions: Why does the DolphinIL.exe crash on XP, while the normal Dolphin.exe doesn't? Both of them work just fine on Vista. And how come that games have an equal speed on my notebook and PC? Is it just because of the low memory on my PC? Or are there any settings I still have to change in Dolphin? Thanks beforehand for your answers. ^^ |
| FloW3184 |
Posted on 05-03-2009 12:50
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Member Posts: 224 Joined: 25.01.09 |
the equal speed is because the CPUs and GPUs of both are both nearly at the same level. if you bought the laptop for being able to play more detailed games i have to disappoint you not possible ![]() laptops are NO gaming-stations. they are for short surfing or working while sitting in a train... not for gaming. gaming-notebooks are far more expensive than normal PCs and when you have a gaming-notebook you have to carry your pocket-cold-fusion-generator with you to get enough power for it for playing more than 20 minutes at fullspeed. short: desktop-replacement - good for LAN-Parties but not for anything else... you have bought no gaming notebook. you bought a working notebook Edited by FloW3184 on 05-03-2009 13:00 My Rig is for Dolphinno sound in a game? -> READ THIS! JUST ALWAYS DO WHAT THE STICKIES (YELLOW STARS) TELL YOU TO DO! |
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| Kero |
Posted on 05-03-2009 13:44
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Member Posts: 2 Joined: 25.02.09 |
No no, I'm aware of it that I didn't buy a notebook for playing games. I bought it for university and for that it's good enough. xD I just use my notebook far more often than the PC because I'm more used to it. That's why I tried out Dolphin on the notebook first. The only thing which surprised me was the equal speed on the PC when I thought it should be much better because of the Dual Core. GPUs are quite equal, but the CPUs also are? o.o So the problem isn't about the 1 GB RAM, but about the processor? xD |
| RDilus |
Posted on 05-03-2009 15:10
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Member Posts: 3 Joined: 27.01.09 |
i play on a old p4 pc mario kart dd 30 fps but i dont see the kart ![]() i use a ati HD 3650 AGP on 2.8Ghz cpu and 3 Gb ram Edited by RDilus on 05-03-2009 15:28 |
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| FabNMun |
Posted on 15-03-2009 20:32
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Member Posts: 1 Joined: 07.02.09 |
i have: intel core2duo t5250 @ 1.5Ghz nVidia 8600m GS 256MB 2 GB PC2-5300 DDR2-667 windows vista home premium 32bit it's a laptop, and yeah it warms up whenever i try to game on it! i'm getting great performance really for most games. but flow3184 is right: gaming laptops are bull, and laptops in general aren't gaming friendly. their cooling solutions are usually very inadequate for gaming. they're usually just fine for normal use though. |
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| Super speed |
Posted on 16-03-2009 01:00
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Member Posts: 3 Joined: 15.03.09 |
Please give a link where you can download the DirectX End-user Runtime not on Microsoft.com. The reasons for this are not going to explain. |
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| Zaertix |
Posted on 16-03-2009 01:09
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Member Posts: 149 Joined: 27.02.09 |
Because you have an illegal copy of windows and therefore can't verify your legal copy of windows.
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| Super speed |
Posted on 16-03-2009 01:40
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Member Posts: 3 Joined: 15.03.09 |
Zaertix wrote: Because you have an illegal copy of windows and therefore can't verify your legal copy of windows. Yes, but I have no choice. I could install legal Windows, but from another computer. She did not go on my computer. -------------- So you give me a link where you can download the DirectX End-user Runtime? |
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| CacoFFF |
Posted on 17-03-2009 20:57
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Member Posts: 82 Joined: 12.01.09 |
Just download a redistributable 90mb package, it works on almost every windows, x86 x64. Just google something like: DirectX 9 nov 2008 redist and you'll find it in no time. Not providing info about bypassing microsoft site, but only for portability to any windows system without active internet connection. ASRock Conroe 1333-D667 Intel Pentium Dual Core E2180 2.00GHZ 2GB ram Windows XP x64 Ati Radeon HD3650 256mb GDDR3 ![]() |
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| reslived |
Posted on 17-03-2009 21:16
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Member Posts: 22 Joined: 08.03.09 |
I've downloaded everything listed but everytime I load a game it runs at super-slow-fps. Maybe there are some config settigns that I'm not using but so far I can't find any. Here are my specs: Windows Vista Home Premium (i think, another version may have been used to upgrade) Nvidia GeForce 6150 LE with latest drivers AMD Athlon Dual-Core 32-bit 1024 mb memory thanks in advance |
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| boogerlad |
Posted on 17-03-2009 21:25
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Member Posts: 219 Joined: 22.12.08 |
you have a not so great computer and dolphin isn't perfect yet.Still a work in progress so not full speed. |
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| reslived |
Posted on 17-03-2009 21:27
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Member Posts: 22 Joined: 08.03.09 |
argh, curse my luck with bad computers |
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not possible 

