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Dolphin SVN
SVN 5216: DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comment
SVN 5215: same commit as r5169, but this time to trunk instead of stable (should fix wii h
SVN 5214: Put my JIT fixes in stable
SVN 5213: Did some clean up of the GUI main. Also, parse command line options first, then
SVN 5212: DSPLLE: Run the threaded mode a bit differently and with respect to idle loops.
SVN 5211: DSPLLE - tons of bugs fixed... try Zelda ucode games under LLE now (like Luigi M
SVN 5210: Same as my last trunk commit.
SVN 5209: Added several XKeyToString translations. Fixed minor font issue with wiimote pad
SVN 5208: Backport of my recent changes to fullscreen and render to main in linux, and som
SVN 5207: Renable Load Store in JIT since I found the problem. Haven't fixed it since I'm
SVN 5206: Woops
SVN 5205: This fixes JIT Loading Store Floating in 64bit OSX
SVN 5204: Several little fixes. Fixed a segfault in linux when a cd/dvd drive is empty or
SVN 5215: same commit as r5169, but this time to trunk instead of stable (should fix wii h
SVN 5214: Put my JIT fixes in stable
SVN 5213: Did some clean up of the GUI main. Also, parse command line options first, then
SVN 5212: DSPLLE: Run the threaded mode a bit differently and with respect to idle loops.
SVN 5211: DSPLLE - tons of bugs fixed... try Zelda ucode games under LLE now (like Luigi M
SVN 5210: Same as my last trunk commit.
SVN 5209: Added several XKeyToString translations. Fixed minor font issue with wiimote pad
SVN 5208: Backport of my recent changes to fullscreen and render to main in linux, and som
SVN 5207: Renable Load Store in JIT since I found the problem. Haven't fixed it since I'm
SVN 5206: Woops
SVN 5205: This fixes JIT Loading Store Floating in 64bit OSX
SVN 5204: Several little fixes. Fixed a segfault in linux when a cd/dvd drive is empty or
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Downloads
| Windows SVN Snapshots (10) Generally stable builds by the dolphin team |
Windows/OS X v2.0 (3) Windows builds for the stable branch marked to be released as Dolphin v2.0 |

